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A scenario is a YAML file describing a scripted conversation and the events you expect your agent to emit. This page covers the full format. If you haven’t run a scenario yet, start with the quickstart.

Anatomy of a scenario

Each turn optionally sends a user utterance (user:) and lists the events expected in response (expect:). Expected events must arrive in the order listed, but the agent may emit other events in between, so you don’t have to enumerate everything it does. The rest of this page is in four parts:

Configuration

Scenario-wide setup: modalities, the judge, context, and lifecycle.

User turns

Drive each turn with an utterance, keypresses, an image, or timing.

Events

The semantic events the agent emits, and what each one means.

Assertions

Check an event’s content or timing with eval:, text_contains:, and more.

Configuration

Everything in this section is optional. A scenario with no configuration blocks runs entirely in text mode with the default judge, which is the fastest way to start. To write the turns themselves, skip ahead to User turns and Events.

Text and audio modes

Two top-level blocks control a scenario’s modalities, and each has its own modality: field:
  • user: sets how each turn’s utterance is delivered to the agent: sent as text, bypassing its STT (modality: text), or synthesized into real speech (modality: audio).
  • judge: sets what the judge evaluates: the agent’s LLM text, with its TTS skipped (modality: text), or a transcription of its actual spoken audio (modality: audio).
When modality: isn’t specified, or a block is omitted entirely, it defaults to text. The two sides are also independent: you can drive the agent with text while judging its real speech, or speak to it and judge the LLM text. A scenario with neither block runs entirely in text mode. No audio flows on either side, so this is the fastest and cheapest way to test prompts, conversational logic, and function calling: no audio service cost, and a multi-turn scenario finishes in seconds. The judge LLM is the only service the harness itself needs (Ollama with gemma2:9b by default).
The top-level user: block here only configures delivery. Each turn’s user: field (see User turns) is the utterance itself, and is written the same way in both modes.

User delivery with user:

Text (the default). Each turn’s utterance is sent to the agent as text, bypassing its STT. This needs no configuration; it’s equivalent to:
Audio. Each turn’s utterance is synthesized by a TTS the harness runs and streamed into your agent’s pipeline at real-time cadence, exercising its VAD, turn detection, and STT exactly as a live microphone would. Synthesized audio is cached across runs, so repeated turns don’t re-synthesize. The speech: block (the TTS service and voice) is required:
The built-in speech services are kokoro, a local model and the recommended default, and cartesia (HTTP) when you want a cloud voice.

Judging with judge:

Text (the default). The agent’s TTS is skipped automatically, including any on-connect greeting, and the judge evaluates the LLM’s text output. Fast and silent; equivalent to:
Audio. The agent speaks for real. The harness captures its synthesized audio, transcribes it with the configured STT, and the response event becomes that transcription, so the judge evaluates what a user would actually have heard. This is the true end-to-end check: STT in, LLM in the middle, TTS out. The transcription: block is required:
The built-in transcribers are moonshine and whisper, both local models. When transcription.service: is omitted, it defaults to moonshine.
In either modality, the judge.eval: block selects the judge LLM: ollama (the default, gemma2:9b), openai, or any OpenAI-compatible endpoint via endpoint:. This is the LLM that decides eval: assertions.

Custom services with factory:

To use a TTS or STT beyond the built-ins, both blocks accept a factory: escape hatch: a dotted path to a callable that receives the block’s mapping and the resolved sample rate, and returns the service. Any extra keys you put in the block are passed through to your factory:
my_evals/services.py
The service your factory returns must be a local model or an HTTP-based service. WebSocket-streaming services aren’t supported: they need a running pipeline to manage their connection lifecycle, and keeping them out keeps the evals code simple.
For a fully custom setup (your own caching, a pre-built service instance), construct EvalSpeech or EvalTranscriber directly and inject them through the library.

Seeding the context with context:

By default the harness leaves the bot’s LLM context alone: whatever the bot sets up for itself (for example, a system prompt added in its connect handler) is what the scenario runs against. Provide context: to replace that with messages of your own, which lets a scenario start mid-conversation:
The harness sends these right after the bot-ready handshake as an LLMMessagesUpdateFrame that replaces the bot’s context wholesale. Omit context: and the harness sends nothing, leaving the bot’s own context in place.

Sharing config with !include

Any value can be pulled from another file with !include, resolved relative to the scenario file. This keeps per-scenario noise down when a whole directory of scenarios shares the same audio setup:

Running scenarios back to back

By default the bot keeps running between scenarios. When a scenario ends its eval connection closes, but the eval transport suppresses the bot’s on_client_disconnected handler, so the pipeline stays up to serve the next scenario. This is what lets pipecat eval run a.yaml b.yaml c.yaml drive a whole list against one bot instance with no reboot between them, which keeps a run fast. The trade-off is that anything the bot accumulated in one scenario is still there for the next. For results to be independent, each scenario has to start from a clean slate, and clearing that state is split between the harness and your bot:
  • Conversation context: seed or clear it per scenario with context:. The harness replaces the bot’s LLM context with the messages you provide (via an LLMMessagesUpdateFrame); without it, the previous conversation carries forward, which is rarely what you want across independent scenarios.
  • Application state: counters, flags, cached data, anything your bot holds outside the LLM context. The harness can’t see this, so resetting it is your bot’s job. A common place is the bot’s connect handler, which runs again for each scenario’s connection.

Exercising the disconnect path

Some bots do meaningful work in on_client_disconnected, like a goodbye message, session teardown, or resource cleanup. Because the eval transport suppresses that handler by default, set trigger_disconnect: true on a scenario to fire it when that scenario ends:
Bots often cancel their pipeline in on_client_disconnected, so a scenario with trigger_disconnect: true usually ends the bot process. Treat it as a terminal run, last in a list.
Enable it for every scenario in a run with pipecat eval run --trigger-disconnect; a scenario’s own trigger_disconnect field still takes precedence. This is independent of --stop-bot, which tears the bot down via an eval-cancel message regardless of the disconnect handler.

User turns

Each turn drives the agent by speaking (a user: utterance) or pressing keys (a dtmf: sequence); the two are mutually exclusive. A turn can also register an image:, or be observation-only with no input. send_after: controls when the input is sent.

Utterances with user:

Each turn’s user: field is the user’s utterance for that turn, a plain string. You write it the same way in both modes; whether it’s delivered as text or synthesized into real speech is set once by the user: block, not per turn. A turn without a user: field is observation-only: the harness just waits for the expected events. This is how you test agent-first behavior like an on-connect greeting:

DTMF keypresses with dtmf:

Instead of a user: utterance, a turn can press phone keypad keys with dtmf:. The two are mutually exclusive: a turn either speaks or presses keys. This drives keypad menus (IVR) and any agent that reacts to telephony tones:
Each character is sent as one InputDTMFFrame, the same path a telephony transport’s keypress takes, regardless of the scenario’s user:/judge: modality. Valid characters are the keypad entries 0-9, *, and #; any other character is a parse error.
Quote the value in YAML (dtmf: "123#"). An unquoted # starts a YAML comment, so dtmf: 123# would silently drop the #. An unquoted all-digit sequence (dtmf: 123) is coerced to a string for you, but quoting is the safe habit.
A bot running a DTMFAggregator accumulates the keys and flushes them into a DTMF: ... transcription, which (with the default transcription-based turn-start strategy) drives a full user turn: user_started_speaking, user_transcription, user_stopped_speaking, and the agent’s response. So a dtmf: turn can assert on user_transcription and response just like a spoken turn. The aggregator flushes either on the # terminator or on its idle timeout. To exercise the idle-timeout path, omit the # and pace the keys with a time-based send_after::
Like any input turn, expect: is optional on a dtmf: turn: omit it for a turn that only presses keys, with the assertion living on a later turn.

Vision with image:

A turn may register an image with image: (a path relative to the scenario file). When a vision agent requests a user image during the turn, the eval transport serves it:

Scheduling with send_after:

send_after: controls when a turn’s input (its user: utterance or dtmf: keypresses) is sent, either relative to a prior event or after a plain delay. Anchoring it to an event is how you script barge-in tests:
The event: anchor is optional. A bare send_after: { delay_ms: 500 } is a pure time delay measured from the previous turn’s send, with no event to wait on. This is handy for pacing turns by time rather than off a bot event (for example, spacing out DTMF keypresses to exercise an aggregator’s idle-timeout flush):
A send_after: with no event: and a zero delay_ms is rejected as a no-op: give it an event:, a positive delay_ms, or both.

Events

Scenarios assert on a small set of semantic events, mapped from the RTVI messages the agent emits:
Use response for the agent’s reply unless you have a reason not to. It’s modality-agnostic: the same scenario judges LLM text in text mode and the transcription of real spoken audio in audio mode, so one file covers both.

Assertions

Each entry in expect: names an event and, optionally, asserts on its content or timing.

Semantic judging with eval:

The eval: field is a natural-language criterion that the event’s text must satisfy, decided by the judge LLM:
The judge sees the whole conversation so far, so it can resolve terse or context-dependent replies (like “That’s four”). It also understands that audio-mode responses come from a speech-to-text pass and judges intended meaning rather than exact spelling, so “for” transcribed instead of “four” still passes. The judge handles interim replies gracefully: if the agent says “Let me check on that.” before the real answer, the harness keeps accumulating response text and re-judges until the criterion is met or the time budget runs out. eval: only makes sense on the agent’s text output (response, llm_response, tts_response).

Substring checks with text_contains:

For exact content, text_contains: does a plain substring check, with no judge round-trip:

Latency budgets with within_ms:

within_ms: bounds how long after the turn’s user send the event may arrive. All of a turn’s expectations share that one anchor:
When omitted, an expectation defaults to a generous 60 second budget (configurable with --timeout), so timing is only asserted when you ask for it. Because every deadline is measured from the send, time spent matching earlier expectations counts against later ones. In the example above, if llm_started arrives at 1.5 seconds, the response (with the default 60 second budget) has 58.5 seconds left, and a turn that stalls completely fails within a single budget rather than one per expectation.

Function calls

A function_call expectation asserts that the turn invoked one or more tools. List the expected calls under calls:; they’re matched by name in any order, and the expectation passes once all are found:
args is a subset check: every listed key/value must be present in the call’s arguments, and extra arguments are ignored. A single expected call can use the name:/args: shorthand directly on the expectation, and a bare function_call with neither just asserts that some call happened.

Next steps

The Eval Loop

Let a coding assistant write agent code, run evals, and iterate automatically until the agent is better.